SGP's { Music | Arts | Poetry | Foods | Plants | Sign Languages | Alphabets } Log - multi-language

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SGP
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SGP's { Music | Arts | Poetry | Foods | Plants | Sign Languages | Alphabets } Log - multi-language

Postby SGP » Tue Dec 04, 2018 8:41 pm

This log is a bit different. However, it still is strongly connected to what most of this forum's readers are primarily interested in. And what might that be? Languages. :o

On-topic: Music, arts, poetry, foods, plants, sign languages, alphabets and writing systems.

Off-topic:

- Anything controversial. While we have our POVs that sometimes differ, this log still isn't meant for any POV discussions that aren't directly and entirely language related.

So for this log's purpose, I really prefer focusing on what we have in common. That's why I also wouldn't intend to mention anything about melodies that only a subset of the population would listen to, because of some cultural/... differences.

- Anything about whether one should eat a certain type of food / drink a certain tea / etc. Any medical advice. Etc. As they say, "better safe than sorry". The foods / plants area of this log simply is meant to be something very language-related, including but not limited to reading immersion and exposure, and getting to know how different foods are called in various languages, etc.

- Anything that would be off-topic per se in a language forum.
Last edited by SGP on Thu Feb 14, 2019 9:04 am, edited 11 times in total.
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SGP
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Re: SGP's Music Language Log [Solresol, communicating by the means of music, Pirahã, ...]

Postby SGP » Tue Dec 04, 2018 8:47 pm

A short introduction to Solresol:

- It is a 19th century constructed language.

- It can be written, drawn, or played on an instrument.

- There are a some additional possibilities too. One of them isn't entirely distant from ISL (International Sign Language), although there are major differences, too.

- Vocabulary isn't that easy, because several different words are written in a similar way. The available syllables are very limited :).

- However, Solresol still has some unique characteristics not found in "your everyday conlang".
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Bird songs

Postby SGP » Thu Dec 06, 2018 6:14 pm

Bird songs

Simply L-O-V-I-N-G them!!!

Polyphonic.

Monophonic.

Surprisingly.

Or meeting the expectations.

Anybody of you tried to imitate some bird sounds?
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Re: SGP's Music Language Log [Solresol, communicating by the means of music, Pirahã, ...]

Postby Axon » Fri Dec 07, 2018 5:18 am

When I lived in Indonesia I had the (mis)fortune of renting a room across the street from a bird farm. The squawking late at night eventually became so bad that I had to ask the owners to move one particular birdcage indoors.

I heard many different types of bird songs over and over and eventually noticed that some birds seemed to affect others and some birdsongs were remarkably consistent day to day. I hadn't realized that some songs were repeated with such regularity and consistency, even quite complex songs.

As they don't have any meaning for me they didn't stick in my head after I left, whereas other words and phrases with meaning for me will certainly stick after dozens of daily repetitions over months!

I think I whistled some of the songs back at the birds once or twice. No noticeable effect ;)
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Re: SGP's Music Language Log [Solresol, communicating by the means of music, Pirahã, ...]

Postby SGP » Fri Dec 07, 2018 9:47 am

Axon wrote:When I lived in Indonesia I had the (mis)fortune of renting a room across the street from a bird farm. The squawking late at night eventually became so bad that I had to ask the owners to move one particular birdcage indoors.
This is Applied Communication leading to Applied Communication.

I heard many different types of bird songs over and over and eventually noticed that some birds seemed to affect others and some birdsongs were remarkably consistent day to day.
Yes, they really do seem to affect each other sometimes, just as humans do it. One affecting the speaking melody/etc. of another one.

And there is also something related to musical instruments. It is Call and Response.

https://www.youtube.com/watch?v=pxg4AP1MKDk

There could be more interesting examples than this video's. Like a guitar responding to a piano. But still, it does provide a proof of concept.

I hadn't realized that some songs were repeated with such regularity and consistency, even quite complex songs.
And as for me, I - possibly - heard some re-occurring patterns, but I don't remember realizing any repeated complex song. Maybe it happened as a child, many of these memories tend to fade away.

Anyway... here's a talkative nightingale:
https://www.youtube.com/watch?v=tpj4EHKYp7I

If had I mentioned anything about more music theory in a reply to a post of you (i.e. Axon), would you have understood it to any degree?

I think I whistled some of the songs back at the birds once or twice. No noticeable effect ;)
A person whom I know (and this could be anyone to whom this literal description applies) used to imitate some peacocks. At first, they didn't respond. But after some practice, things changed. Now there was some two-way communication going on. Sometimes he would start, sometimes one of the peacocks.
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SGP
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Re: SGP's Music Language Log [Solresol, music communication, Pirahã;;; animal sounds, ...]

Postby SGP » Tue Dec 18, 2018 9:26 pm

Counterpoint melodies

A counterpoint melody is something that happens at the same time as the other/main melody.

It isn't supporting it, but "opposing" it instead. Like two persons talking about two different subjects at the same time.

However, it still can be used as a means of support. If that happens, it is a synergy effect.

Counterpoint example fig. 1 (0:36)

https://www.youtube.com/watch?v=zY2zcjLZGsc
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Stickerbush Symphony (Donkey Kong Country 2; SNES / Super Nintendo Entertainment System)

Postby SGP » Mon Dec 24, 2018 4:19 pm

The Stickerbush Symphony belongs to the "genre" of Video Game Background Music.
No matter if you ever played Donkey Kong Country 2 or not (this log isn't about games anyway),
this song's melodic message still may be of interest to some of you. As for me, personally, it does trigger some feelings.

Still pondering on how this song differs from many others from that Donkey Kong Country trilogy. If anybody has got some ideas, well, this log isn't meant to be a pure monologue. And yes, I already discussed that "Language Logs Are Sometimes Similar To A Virtual Museum Exhibition With A Don't Touch Me Sign" topic with Axon colega ;). But still. I, for one, am open to the idea of others participating, too, whenever they have got something interesting to say.

Original version: https://www.youtube.com/watch?v=73n7HTcmb5g

8 bit remix: https://youtu.be/1cLvDizZCAw

That Eight Bit Retro Mix shows the song's original context as well in an animated way. I.e. it is a "real video" with motion and stuff :).

Synthesizer remix: https://www.youtube.com/watch?v=ydB8VFCBy_o

[sequelmagazine . org/10018//your-gaming-playlist-stickerbrush-symphony-bramble-blast-donkey-kong-country-2super-smash-bros-brawl/] wrote:This song has a lot going for it, it’s definitely the most intensely orchestrated piece I have covered so far, which is what I find truly mesmerizing by it. The song doesn’t necessarily take you on a journey, or tell a story. It merely is just an experience of such well balanced and blended sounds that create something unlike anything I had ever heard before, which is a good goal for all video game music. Make it seem like its part of the world you’re in by even more so making the sounds different and intricate. And though this is a remix of the song, the same can be said about the original version of the song that sounds 1000% different from what was just described. But its still worth a listen either way.

The author is referring to another remix, not those two above.

[David Wise, as cited by www . gonintendo . com/stories/200244-david-wise-explains-how-dkc2-s-stickerbush-symphony-almost-never] wrote:"This piece almost never made the game. It was originally composed as a follow up to Aquatic Ambience, however, there was no water level in DKC-2. Fortunately, it was used for the Brambles. It seemed to fit and was a good juxtaposition to the difficulty in negotiating through such a hard stage of the game.

I'm not really sure as to why it's a fan favourite, but I'm very pleased it still is. Perhaps because the level was so difficult, players had to listen through the music so many times?" - David Wise
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Re: SGP's Music Language Log [Solresol, music communication, Pirahã;;; animal sounds, ...]

Postby SGP » Mon Dec 24, 2018 8:28 pm

Stickerbush Symphony: Orchestral arrangement
If I wouldn't know the original song, it wouldn't even remind me of video game music.

https://www.youtube.com/watch?v=jz5KTl3vJak
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Re: SGP's Music Language Log [Solresol, music communication, Pirahã;;; animal sounds, ...]

Postby SGP » Mon Dec 24, 2018 10:09 pm

Sylbo: a traditional whistling language used by Spanish speakers

https://www.youtube.com/watch?v=C0CIRCjoICA (4 min)
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Re: SGP's Music Language Log [Solresol, music communication, Pirahã;;; animal sounds, ...]

Postby SGP » Mon Dec 24, 2018 10:18 pm

Hunters discussing what to do with a monkey by (whistled) Pirahã

https://www.youtube.com/watch?v=BjK1ijnfpbQ (1 min)
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